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1 – 20 of 143 cards where the set is “sth”

Acidic Sliver (Stronghold #126)

Acidic Sliver {B}{R}

Creature — Sliver

All Slivers have “{2}, Sacrifice this permanent: This permanent deals 2 damage to any target.”

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.

2/2

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Amok (Stronghold #76)

Amok {1}{R}

Enchantment

{1}, Discard a card at random: Put a +1/+1 counter on target creature.

Crovax’s rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.

Illustrated by Dermot Power

Standard
Alchemy
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Modern
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Awakening (Stronghold #101)

Awakening {2}{G}{G}

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

“There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!”
—Eladamri, Lord of Leaves

Illustrated by Dan Frazier

Standard
Alchemy
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Modern
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Bandage (Stronghold #1)

Bandage {W}

Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Bottomless Pit (Stronghold #51)

Bottomless Pit {1}{B}{B}

Enchantment

At the beginning of each player’s upkeep, that player discards a card at random.

“I’m sure it came with the place. I don’t think you build one on purpose.”
—Gerrard

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Brush with Death (Stronghold #52)

Brush with Death {2}{B}

Sorcery

Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.

Illustrated by Stephen Daniele

Standard
Alchemy
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Modern
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Bullwhip (Stronghold #132)

Bullwhip {4}

Artifact

{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

“Pain is a crude way to enforce obedience, but it is cheap and plentiful.”
—Volrath

Illustrated by Brom

Standard
Alchemy
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Modern
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Burgeoning (Stronghold #102)

Burgeoning {G}

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

“The plants said, ‘We will fight the stone with root and stem and seed. We are patient. We will win.’”
—Skyshroud myth of the forest

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Calming Licid (Stronghold #2)

Calming Licid {2}{W}

Creature — Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can’t attack.

2/2

Illustrated by D. Alexander Gregory

Standard
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Modern
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Cannibalize (Stronghold #53)

Cannibalize {1}{B}

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

“Mine.”

Illustrated by Robert Bliss

Standard
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Modern
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Carnassid (Stronghold #103)

Carnassid {4}{G}{G}

Creature — Beast

Trample

{1}{G}: Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

5/4

Illustrated by Brom

Standard
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Modern
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Change of Heart (Stronghold #3)

Change of Heart {W}

Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can’t attack this turn.

Illustrated by Ron Spencer

Standard
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Modern
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Cloud Spirit (Stronghold #26)

Cloud Spirit {2}{U}

Creature — Spirit

Flying

Cloud Spirit can block only creatures with flying.

Clouds are the soil, dreams are the crop.
—Kor saying

3/1

Illustrated by Randy Gallegos

Standard
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Modern
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Constant Mists (Stronghold #104)

Constant Mists {1}{G}

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.

Illustrated by Dermot Power

Standard
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Modern
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Contemplation (Stronghold #4)

Contemplation {1}{W}{W}

Enchantment

Whenever you cast a spell, you gain 1 life.

“How fascinating it is to watch the machinations of one’s own mind play themselves out.”
—Volrath

Illustrated by Brom

Standard
Alchemy
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Modern
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Contempt (Stronghold #27)

Contempt {1}{U}

Enchantment — Aura

Enchant creature

When enchanted creature attacks, return it and Contempt to their owners’ hands at end of combat.

“Predictable little man. In all these years you taught me so much yet learned so little.”
—Volrath, to Starke

Illustrated by Val Mayerik

Standard
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Conviction (Stronghold #5)

Conviction {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return Conviction to its owner’s hand.

It was not the minotaur’s shoulders but his soul that bore the heaviest weight.

Illustrated by Paolo Parente

Standard
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Convulsing Licid (Stronghold #77)

Convulsing Licid {2}{R}

Creature — Licid

{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature can’t block.

2/2

Illustrated by Scott Kirschner

Standard
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Modern
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Corrupting Licid (Stronghold #54)

Corrupting Licid {2}{B}

Creature — Licid

{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.

Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

2/2

Illustrated by Thomas M. Baxa

Standard
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Craven Giant (Stronghold #78)

Craven Giant {2}{R}

Creature — Giant

Craven Giant can’t block.

What is high as a mountain and low as a snake?
—Dal riddle

4/1

Illustrated by Brian Snõddy

Standard
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Modern
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