Conviction (Ultimate Masters #12)

Conviction {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return Conviction to its owner’s hand.

“There is no greater coward than one who believes in nothing.”

Illustrated by John Stanko

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Conviction:
  • Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3). (2018-12-07)
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner’s hand during that turn. (2018-12-07)