10501 – 10520 of 10,950 cards where the card is available on Arena

Vraska's Finisher (War of the Spark #112)

Vraska's Finisher {2}{B}

Creature — Gorgon Assassin

When Vraska’s Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

“You might have pleaded your case with my queen earlier. Now I am here, and it is far too late.”

3/2

Illustrated by Igor Kieryluk

Standard
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Vraska's Scorn (Rivals of Ixalan #200)

Vraska's Scorn {2}{B}{B}

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

Illustrated by James Ryman

Standard
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Vraska's Stoneglare (Guilds of Ravnica #272)

Vraska's Stoneglare {4}{B}{G}

Sorcery

Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

Watermark: Golgari

Illustrated by Yongjae Choi

Standard
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Vraska, Swarm's Eminence (War of the Spark #236)

Vraska, Swarm's Eminence {2}{B/G}{B/G}

Legendary Planeswalker — Vraska

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and “Whenever this creature deals damage to a planeswalker, destroy that planeswalker.”

Loyalty: 5

Illustrated by Anna Steinbauer

Standard
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Vraska, the Silencer (Outlaws of Thunder Junction #237)

Vraska, the Silencer {1}{B}{G}

Legendary Creature — Gorgon Assassin

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “{T}, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.

3/3

Watermark: Desparked

Illustrated by Kieran Yanner

Standard
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Vryn Wingmare (Core Set 2021 #43)

Vryn Wingmare {2}{W}

Creature — Pegasus

Flying

Noncreature spells cost {1} more to cast.

It’s the favored mount of military commanders as well as anyone with a flair for the dramatic.

2/1

Illustrated by Seb McKinnon

Standard
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Vulpikeet (Ikoria: Lair of Behemoths #37)

Vulpikeet {3}{W}

Creature — Fox Bird

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, put a +1/+1 counter on it.

2/3

Illustrated by Leesha Hannigan

Standard
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Vulshok Splitter (Phyrexia: All Will Be One #156)

Vulshok Splitter {3}{R}

Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

“Not my style, but it’ll get the job done.”
—Nahiri

Illustrated by Kai Carpenter

Standard
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Wagon Wrecker (Alchemy: Outlaws of Thunder Junction #15)

Wagon Wrecker {1}{R}

Creature — Ogre Mercenary

Menace

Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player’s hand perpetually gains “When you cast this spell, you lose 2 life.”

2/1

Illustrated by Wero Gallo

Standard
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Wailing Ghoul (Jumpstart #286)

Wailing Ghoul {1}{B}

Creature — Zombie

When Wailing Ghoul enters the battlefield, mill two cards.

“Don’t worry, sweet brother. Help is on the way.”
—Ghoulcaller Gisa

1/3

Illustrated by Svetlin Velinov

Standard
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Wail of the Forgotten (The Lost Caverns of Ixalan #244)

Wail of the Forgotten {U}{B}

Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner’s hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Illustrated by Ryan Valle

Standard
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Wakening Sun's Avatar (Ixalan #44)

Wakening Sun's Avatar {5}{W}{W}{W}

Creature — Dinosaur Avatar

When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

“Kinjalli’s encompassing rays herald new life in the moment of the sun’s dawning.”
—Chitlati, Lightning Rider

7/7

Illustrated by Tyler Jacobson

Standard
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Waker of the Wilds (Ixalan #215)

Waker of the Wilds {2}{G}{G}

Creature — Merfolk Shaman

{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.

“Our foes are many and mighty, but not as many as the trees or as mighty as the sea.”

3/3

Illustrated by Shreya Shetty

Standard
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Waker of Waves (Core Set 2021 #84)

Waker of Waves {5}{U}{U}

Creature — Whale

Creatures your opponents control get -1/-0.

{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

On the open sea, there is nowhere to hide.

7/7

Illustrated by Svetlin Velinov

Standard
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Wakeroot Elemental (Core Set 2020 #202)

Wakeroot Elemental {4}{G}{G}

Creature — Elemental

{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It’s still a land. (This effect lasts as long as that land remains on the battlefield.)

“When the forest walks, it’s too late to run.”
—Horent, Khalni druid

5/5

Illustrated by Filip Burburan

Standard
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Wake to Slaughter (Innistrad: Midnight Hunt #250)

Wake to Slaughter {3}{B}{R}

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Chris Cold

Standard
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Waking the Trolls (Kaldheim #234)

Waking the Trolls {4}{R}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Illustrated by Daniel Ljunggren

Standard
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Walking Bulwark (Dominaria United #241)

Walking Bulwark {1}

Artifact Creature — Golem

Defender

{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn’t have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

0/3

Illustrated by Jonas De Ro

Standard
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Walking Corpse (Core Set 2021 #128)

Walking Corpse {1}{B}

Creature — Zombie

“Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared.”
—Jadar, ghoulcaller of Nephalia

2/2

Illustrated by Igor Kieryluk

Standard
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Walking Skyscraper (Kamigawa: Neon Dynasty #263)

Walking Skyscraper {8}

Artifact Creature — Construct

This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

Walking Skyscraper has hexproof as long as it’s untapped. (It can’t be the target of spells or abilities your opponents control.)

8/8

Illustrated by David Auden Nash

Standard
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