61 – 80 of 482 cards where the color identity ≤ BUW and the number of colors > 0 and the card types include “artifact”

Cataclysmic Gearhulk (March of the Machine Commander #176)

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Modern
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Cathedral Membrane (New Phyrexia #5)

Cathedral Membrane {1}{W/P}

Artifact Creature — Phyrexian Wall

({W/P} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

0/3

Watermark: Phyrexian

Illustrated by Richard Whitters

Standard
Alchemy
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Modern
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Celestial Vault (Alchemy: New Capenna #1)
Spellbook

Celestial Vault {1}{W}

Artifact

{W}, {T}: Draft a card from Celestial Vault’s spellbook and exile it face down.

{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Illustrated by Cristi Balanescu

Standard
Alchemy
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Modern
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Cephalopod Sentry (Phyrexia: All Will Be One #198)

Cephalopod Sentry {2}{W}{U}

Artifact Creature — Phyrexian Squid

Flying

Cephalopod Sentry’s power is equal to the number of artifacts you control.

Silent observers swim through the air of Norn’s Seedcore, watching the nascent Invasion Tree for any signs of interference.

*/5

Illustrated by Mathias Kollros

Standard
Alchemy
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Chainflail Centipede (Kamigawa: Neon Dynasty #90)

Chainflail Centipede {2}{B}

Artifact Creature — Equipment Insect

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

2/2

Illustrated by Viko Menezes

Standard
Alchemy
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Modern
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Chipper Chopper (Unstable #28)

Chipper Chopper {3}{U}

Artifact Creature — Cyborg Rigger

Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

1/1

Watermark: Order of the Widget

Illustrated by Dmitry Burmak

Standard
Alchemy
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Modern
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Chivalrous Chevalier (Unstable #5)

Chivalrous Chevalier {4}{W}

Artifact Creature — Cyborg Knight

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner’s hand unless you compliment an opponent.

“I treat every foe according to the highest codes of conduct. Then I kill them.”

3/3

Watermark: Order of the Widget

Illustrated by Dmitry Burmak

Standard
Alchemy
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Chrome Courier (Modern Horizons 2 #190)

Chrome Courier {1}{W}{U}

Artifact Creature — Thopter

Flying

When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

1/1

Illustrated by Hector Ortiz

Standard
Alchemy
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Modern
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Chrome Prowler (Phyrexia: All Will Be One #45)

Chrome Prowler {2}{U}

Artifact Creature — Phyrexian Cat

Flash

When Chrome Prowler enters the battlefield, tap target creature an opponent controls.

It can catch a rat and perform a spinal tap with one graceful swipe of its paw.

3/2

Illustrated by Maxime Minard

Standard
Alchemy
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Chronomancer (Warhammer 40,000 Commander #32)

Chronomancer {1}{B}

Artifact Creature — Necron Wizard

Flying

Atomic Transmutation{1}, {T}, Sacrifice another artifact: Draw a card.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

Illustrated by Alexey Kruglov

Standard
Alchemy
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Modern
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Citizen's Crowbar (Streets of New Capenna #8)

Citizen's Crowbar {1}{W}

Artifact — Equipment

When Citizen’s Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen’s Crowbar to it.

Equipped creature gets +1/+1 and has “{W}, {T}, Sacrifice Citizen’s Crowbar: Destroy target artifact or enchantment.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Clay-Fired Bricks // Cosmium Kiln (The Lost Caverns of Ixalan #6)
Clay-Fired Bricks // Cosmium Kiln (The Lost Caverns of Ixalan #6)

Clay-Fired Bricks {1}{W}

Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Cosmium Kiln

Color Indicator: White Artifact

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

Creatures you control get +1/+1.

“I love the smell of freshly baked gnomes!”
—Yelha, Oltec artisan

Illustrated by Steve Ellis

Standard
Alchemy
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Clockwork Drawbridge (Dominaria United #13)

Clockwork Drawbridge {W}

Artifact Creature — Wall

Defender

{2}{W}, {T}: Tap target creature.

Argivia’s clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.

0/3

Illustrated by Nadia Hurianova

Standard
Alchemy
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Cloister Gargoyle (Adventures in the Forgotten Realms #7)

Cloister Gargoyle {2}{W}

Artifact Creature — Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

0/4

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Cloudheath Drake (Shards of Alara #35)

Cloudheath Drake {4}{U}

Artifact Creature — Drake

Flying

{1}{W}: Cloudheath Drake gains vigilance until end of turn.

A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.

3/3

Illustrated by Izzy

Standard
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Cloudsteel Kirin (Kamigawa: Neon Dynasty #8)

Cloudsteel Kirin {2}{W}

Artifact Creature — Equipment Kirin

Flying

Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

3/2

Illustrated by Jonathan Kuo

Standard
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Codsworth, Handy Helper (Fallout #14)

Codsworth, Handy Helper {2}{W}

Legendary Artifact Creature — Robot

Commanders you control have ward {2}.

{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.

{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

“Proud to serve!”

2/3

Illustrated by Alex Konstad

Standard
Alchemy
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Cogwork Progenitor (Alchemy: Ixalan #1)

Cogwork Progenitor {1}{W}

Artifact Creature — Gnome

At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.

2/2

Illustrated by Kev Walker

Standard
Alchemy
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Cogwork Wrestler (The Lost Caverns of Ixalan #49)

Cogwork Wrestler {U}

Artifact Creature — Gnome

Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.

1/2

Illustrated by Tomek Larek

Standard
Alchemy
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Collector's Cage (The Big Score #1)

Collector's Cage {1}{W}

Artifact

Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Illustrated by Bartek Fedyczak

Standard
Alchemy
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Modern
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