Collector's Cage (The Big Score #1)

Gaiola do Colecionador {1}{W}

Artefato

Refúgio 5 (Quando este artefato entrar no campo de batalha, olhe os cinco cards do topo de seu grimório, exile um com a face voltada para baixo e depois coloque o restante no fundo em ordem aleatória.)

{1}, {T}: Coloque um marcador +1/+1 na criatura alvo que você controla. Depois, se você controlar três ou mais criaturas com poderes diferentes, você poderá jogar o card exilado sem pagar seu custo de mana.

Illustrated by Bartek Fedyczak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gaiola do Colecionador:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card. (2024-04-12)
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4. (2024-04-12)
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order. (2024-04-12)
  • Collector's Cage's last ability looks at the creatures you control as it resolves to determine if you can play the exiled card. For example, if you control a 4/5 creature, a 1/1 creature, and a 2/1 creature, there are three different powers among creatures you control. (2024-04-12)
  • You choose whether to play the exiled card as Collector's Cage's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to play it later in the turn. Timing restrictions based on the card's types are ignored. However, you can never play lands on other players' turns. (2024-04-12)
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. (2024-04-12)
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)