Codsworth, Handy Helper (Fallout #14)

得力助手科兹沃斯 {2}{W}

传奇神器生物 — 机器人

由你操控的指挥官具有守护{2}

{T}:加{W}{W}。此法术力只能用来施放灵气和/或武具咒语。

{T}:将目标由你操控的灵气或武具贴附在目标由你操控的生物上。只能于法术时机起动。

「我很乐意,主人!」

2/3

Illustrated by Alex Konstad

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 得力助手科兹沃斯:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered. (2024-03-08)
  • You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs. (2024-03-08)
  • The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting. (2024-03-08)
  • If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens. (2024-03-08)
  • As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move. (2024-03-08)