Cage du collectionneur {1}{W}
Artefact
Cachette 5 (Quand cet artefact arrive sur le champ de bataille, regardez les cinq cartes du dessus de votre bibliothèque, exilez-en une face cachée, puis mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.)
{1}, {T} : Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez. Puis, si vous contrôlez au moins trois créatures avec des forces différentes, vous pouvez jouer la carte exilée sans payer son coût de mana.
Illustrated by Bartek Fedyczak
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cage du collectionneur:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card. (2024-04-12)
- Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4. (2024-04-12)
- Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order. (2024-04-12)
- Collector's Cage's last ability looks at the creatures you control as it resolves to determine if you can play the exiled card. For example, if you control a 4/5 creature, a 1/1 creature, and a 2/1 creature, there are three different powers among creatures you control. (2024-04-12)
- You choose whether to play the exiled card as Collector's Cage's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to play it later in the turn. Timing restrictions based on the card's types are ignored. However, you can never play lands on other players' turns. (2024-04-12)
- If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. (2024-04-12)
- If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)