6041 – 6060 of 6,230 cards where the text includes “{w}” or the mana cost is greater than or equal to {W}

Warmth (Classic Sixth Edition #52)

Warmth {1}{W}

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

“Flame grows gentle with but a little distance.”
—Orim, Samite healer

Illustrated by Drew Tucker

Standard
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Warning (Masters Edition II #38)

Warning {W}

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

“The folk of the Karplusan mountains are impossible to ambush.”
—Lovisa Coldeyes, Balduvian chieftain

Illustrated by Pat Lewis

Standard
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War of the Last Alliance (The Lord of the Rings: Tales of Middle-earth #36)

War of the Last Alliance {3}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

Illustrated by Alexander Forssberg

Standard
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War Oracle (Magic Origins #41)

War Oracle {2}{W}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

“When you are felled by my mace, you shall know it was divine fate.”

3/3

Illustrated by Steve Prescott

Standard
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War Priest of Thune (Eternal Masters #35)

War Priest of Thune {1}{W}

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

“Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil.”

2/2

Illustrated by Izzy

Standard
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Warrant // Warden (Ravnica Remastered #240)

Warrant {W/U}{W/U}

Instant

Put target attacking or blocking creature on top of its owner’s library.

Warden {3}{W}{U}

Sorcery

Create a 4/4 white and blue Sphinx creature token with flying and vigilance.

Watermark: Azorius

Illustrated by Matt Stewart

Standard
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War Report (New Phyrexia #26)

War Report {3}{W}

Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

Underling Ethu’s 263rd report read simply “Yes, my lord. Overwhelmingly, my lord.” This marked the end of the Mirran-Phyrexian War.

Watermark: Phyrexian

Illustrated by Mike Bierek

Standard
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Warrior Angel (Stronghold #24)

Warrior Angel {4}{W}{W}

Creature — Angel Warrior

Flying

Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope’s desperate fury.

3/4

Illustrated by Brom

Standard
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Warrior en-Kor (Tempest Remastered #39)

Warrior en-Kor {W}{W}

Creature — Kor Warrior Knight

{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive kor people.

2/2

Illustrated by Stephen Daniele

Standard
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Warrior's Charge (Portal #38)

Warrior's Charge {2}{W}

Sorcery

Creatures you control get +1/+1 until end of turn.

It is not the absence of fear that makes a warrior, but its domination.

Illustrated by Ted Naifeh

Standard
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Warrior's Honor (Tenth Edition #58)

Warrior's Honor {2}{W}

Instant

Creatures you control get +1/+1 until end of turn.

“The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other.”
—Asmira, holy avenger

Illustrated by D. Alexander Gregory

Standard
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Warrior's Stand (Portal Three Kingdoms #31)

Warrior's Stand {1}{W}

Instant

Cast this spell only during the declare attackers step and only if you’ve been attacked this step.

Creatures you control get +2/+2 until end of turn.

Illustrated by Qiao Dafu

Standard
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War Screecher (Ravnica: Clue Edition #80)

War Screecher {1}{W}

Creature — Bird

Flying

{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.

Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave’s trained falcons provided critical intelligence.

1/3

Illustrated by Dan Murayama Scott

Standard
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Watcher of the Roost (Khans of Tarkir #30)

Watcher of the Roost {2}{W}

Creature — Bird Soldier

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

2/1

Watermark: Abzan

Illustrated by Jack Wang

Standard
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Watcher of the Spheres (Core Set 2021 #227)

Watcher of the Spheres {W}{U}

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

2/2

Illustrated by G-host Lee

Standard
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Watcher Sliver (Time Spiral Remastered #49)

Watcher Sliver {3}{W}

Creature — Sliver

All Sliver creatures get +0/+2.

“I have spied them, wandering and watching—but for what? I fear they watch for us.”
—Yonat of Amrou

2/2

Illustrated by Liz Danforth

Standard
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Watchful Giant (Ravnica Allegiance #30)

Watchful Giant {5}{W}

Creature — Giant Soldier

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.

3/6

Illustrated by Grzegorz Rutkowski

Standard
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Watchwolf (Masters 25 #220)

Watchwolf {G}{W}

Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3

Watermark: Set Symbol

Illustrated by Dave Kendall

Standard
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Wave of Reckoning (Commander 2016 #79)

Wave of Reckoning {4}{W}

Sorcery

Each creature deals damage to itself equal to its power.

We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.

Illustrated by Josh Hass

Standard
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Waveskimmer Aven (Shards of Alara #207)

Waveskimmer Aven {2}{G}{W}{U}

Creature — Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The greatest gift you can give a sea aven is solitude.

2/4

Illustrated by Mark Zug

Standard
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