361 – 380 of 433 cards where the mana cost is greater than or equal to {G}{U}

The Goose Mother (Wilds of Eldraine #204)

The Goose Mother {X}{G}{U}

Legendary Creature — Bird Hydra

Flying

The Goose Mother enters the battlefield with X +1/+1 counters on it.

When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
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Modern
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The Kami War // O-Kagachi Made Manifest (Kamigawa: Neon Dynasty #227)
The Kami War // O-Kagachi Made Manifest (Kamigawa: Neon Dynasty #227)

The Kami War {1}{W}{U}{B}{R}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner’s hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors.

Flying, trample

Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6

Illustrated by Kieran Yanner

Standard
Alchemy
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The Master, Transcendent (Fallout #6)

The Master, Transcendent {1}{B}{G}{U}

Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters.

{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It’s a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4

Illustrated by Javier Charro

Standard
Alchemy
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Modern
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The Mimeoplasm (Outlaws of Thunder Junction Commander #234)

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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The Sixth Doctor (Doctor Who #159)

The Sixth Doctor {4}{G}{U}

Legendary Creature — Time Lord Doctor

Time Lord’s Prerogative — Whenever you cast a historic spell, copy it, except the copy isn’t legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

“This is a situation that requires tact and finesse. Fortunately, I am blessed with both!”

3/3

Illustrated by Matt Stewart

Standard
Alchemy
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Modern
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The Swarmlord (Warhammer 40,000 Commander #4)

The Swarmlord {3}{G}{U}{R}

Legendary Creature — Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you’ve cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

5/5

Illustrated by Antonio José Manzanedo

Standard
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The Third Doctor (Doctor Who #162)

The Third Doctor {2}{G}{U}

Legendary Creature — Time Lord Doctor

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

“It’s rather a pity, in a way. Now the universe is down to 699 wonders.”

2/2

Illustrated by Ekaterina Burmak

Standard
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The Thirteenth Doctor (Doctor Who #4)

The Thirteenth Doctor {1}{G}{U}

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

Illustrated by Pauline Voss

Standard
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The Three Seasons (Kaldheim #231)

The Three Seasons {G}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Illustrated by Adam Paquette

Standard
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The Ur-Dragon (Commander Masters #361)

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

Illustrated by Jaime Jones

Standard
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Modern
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The Wise Mothman (Fallout #4)

The Wise Mothman {1}{B}{G}{U}

Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

Illustrated by Sergei Leoluch Panin

Standard
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Thrasios, Triton Hero (Commander 2016 #46)

Thrasios, Triton Hero {G}{U}

Legendary Creature — Merfolk Wizard

{4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.

1/3

Illustrated by Josu Hernaiz

Standard
Alchemy
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Modern
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Penny
Tiamat (Adventures in the Forgotten Realms #235)

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature — Dragon God

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

“My children will rule over all!”

7/7

Illustrated by Chris Rahn

Standard
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Modern
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Tishana, Voice of Thunder (The Lost Caverns of Ixalan Commander #291)

Tishana, Voice of Thunder {5}{G}{U}

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder’s power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.

*/*

Illustrated by Anna Steinbauer

Standard
Alchemy
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Modern
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Titans' Nest (Ikoria: Lair of Behemoths #212)

Titans' Nest {1}{B}{G}{U}

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that’s one or more colors without {X} in its mana cost.

Illustrated by Cliff Childs

Standard
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Tocasia, Dig Site Mentor (The Brothers' War #224)

Tocasia, Dig Site Mentor {1}{G}{W}{U}

Legendary Creature — Human Artificer

Creatures you control have vigilance and “{T}: Surveil 1.” (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

4/3

Illustrated by Lie Setiawan

Standard
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Modern
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Tom Bombadil (The Lord of the Rings: Tales of Middle-earth #234)

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

Illustrated by Dmitry Burmak

Standard
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Trap Essence (Khans of Tarkir #209)

Trap Essence {G}{U}{R}

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

“Meat sustains the body. The spirit requires different sustenance.”
—Arel the Whisperer

Watermark: Temur

Illustrated by Raymond Swanland

Standard
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Treva's Charm (Duel Decks: Phyrexia vs. the Coalition #61)

Treva's Charm {G}{W}{U}

Instant

Choose one —

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Illustrated by David Martin

Standard
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Treva, the Renewer (Duel Decks: Phyrexia vs. the Coalition #49)

Treva, the Renewer {3}{G}{W}{U}

Legendary Creature — Dragon

Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.

6/6

Illustrated by Ciruelo

Standard
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Modern
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