22161 – 22180 of 29,388 cards where the name excludes “drill-skimmer”

Shadrix Silverquill (Strixhaven: School of Mages #230)

Shadrix Silverquill {3}{W}{B}

Legendary Creature — Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

2/5

Watermark: Silverquill

Illustrated by Raymond Swanland

Standard
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Shady Informant (Murders at Karlov Manor #231)

Shady Informant {3}{B}{R}

Creature — Ogre Rogue

When Shady Informant dies, it deals 2 damage to any target.

Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Rakdos snitches rarely survive to get stitches.

4/2

Illustrated by Caio Monteiro

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Shady Traveler // Stalking Predator (Innistrad: Midnight Hunt #120)
Shady Traveler // Stalking Predator (Innistrad: Midnight Hunt #120)

Shady Traveler {2}{B}

Creature — Human Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The stranger spoke to no one, and the townspeople gladly returned the favor.

2/3

Stalking Predator

Color Indicator: Black Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Tomorrow a new village, and new victims.

4/4

Illustrated by Lie Setiawan

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Shaggy Camel (Unstable #22)

Shaggy Camel {3}{W}

Host Creature — Camel

When this creature enters, creatures you control get +1/+1 until end of turn.

3/3

Illustrated by Kari Christensen

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Shagrat, Loot Bearer (The Lord of the Rings: Tales of Middle-earth #228)

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature — Orc Soldier

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn’t change. To amass Orcs X, put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

4/4

Illustrated by Tatiana Veryayskaya

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Shah of Naar Isle (Future Sight #119)

Shah of Naar Isle {3}{R}

Creature — Efreet

Trample

Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Shah of Naar Isle’s echo cost is paid, each opponent may draw up to three cards.

6/6

Illustrated by Jon Foster

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Shahrazad (Arabian Nights #10)

Shahrazad {W}{W}

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up.

Illustrated by Kaja Foglio

Part of the Reserved List

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Shaile, Dean of Radiance // Embrose, Dean of Shadow (Strixhaven: School of Mages #158)
Shaile, Dean of Radiance // Embrose, Dean of Shadow (Strixhaven: School of Mages #158)

Shaile, Dean of Radiance {1}{W}

Legendary Creature — Bird Cleric

Flying, vigilance

{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

“You are so much stronger than you know.”

1/1

Embrose, Dean of Shadow {2}{B}{B}

Legendary Creature — Human Warlock

{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

4/4

Watermark: Silverquill

Illustrated by Yongjae Choi

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Shakedown Heavy (Streets of New Capenna #95)

Shakedown Heavy {2}{B}

Creature — Ogre Warrior

Menace

Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

“Look, we both get what we want. I get your Halo. You get to keep your kneecaps.”

6/4

Illustrated by Randy Vargas

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Shake the Foundations (Rivals of Ixalan #113)

Shake the Foundations {2}{R}

Instant

Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

A threefold calamity with a single will.

Illustrated by Zack Stella

Standard
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Shalai and Hallar (March of the Machine Commander #10)

Shalai and Hallar {1}{R}{G}{W}

Legendary Creature — Angel Elf

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Between the angel’s blade and the elf’s bow, few Phyrexians made it as far as Llanowar’s canopy.

3/3

Illustrated by Mila Pesic

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Shalai's Acolyte (Dominaria United #33)

Shalai's Acolyte {4}{W}

Creature — Angel

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Flying

If Shalai’s Acolyte was kicked, it enters with two +1/+1 counters on it.

Armed by Multani, she protected the forest from above.

3/4

Illustrated by Zara Alfonso

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Shalai, Voice of Plenty (Dominaria #35)

Shalai, Voice of Plenty {3}{W}

Legendary Creature — Angel

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.

3/4

Illustrated by Victor Adame Minguez

Standard
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Shaleskin Bruiser (Onslaught #226)

Shaleskin Bruiser {6}{R}

Creature — Beast

Trample

Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Its only predators are the elements.

4/4

Illustrated by Mark Zug

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Shaleskin Plower (Legions #110)

Shaleskin Plower {3}{R}

Creature — Beast

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.

3/2

Illustrated by Daren Bader

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Shallow Grave (Mirage #141)

Shallow Grave {1}{B}

Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Good help is hard to dig up.

Illustrated by John Coulthart

Part of the Reserved List

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Shaman en-Kor (Tempest Remastered #27)

Shaman en-Kor {1}{W}

Creature — Kor Cleric Shaman

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Illustrated by Jeff Miracola

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Shamanic Revelation (New Capenna Commander #311)

Shamanic Revelation {3}{G}{G}

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Illustrated by Cynthia Sheppard

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Shaman of Forgotten Ways (Dragons of Tarkir #204)

Shaman of Forgotten Ways {2}{G}

Creature — Human Shaman

{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable{9}{G}{G}, {T}: Each player’s life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.

2/3

Watermark: Atarka

Illustrated by Tyler Jacobson

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Shaman of Spring (Magic 2015 #199)

Shaman of Spring {3}{G}

Creature — Elf Shaman

When Shaman of Spring enters, draw a card.

Some shamanic sects advocate the different seasons, each working to preserve nature’s cycles.

2/2

Illustrated by Johannes Voss

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