21 – 40 of 350 cards where the set is “mir”

Illumination (Mirage #21)

Illumination {W}{W}

Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

“A brilliant light can either illuminate or blind. How will you know which until you open your eyes?”
—Asmira, Holy Avenger

Illustrated by David O'Connor

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Iron Tusk Elephant (Mirage #22)

Iron Tusk Elephant {4}{W}

Creature — Elephant

Trample

“The fury in the lion’s eye;
the patience in the hippo’s yawn;
the pride within the griffin’s cry
are one within the iron tusk’s stride.”
—"Iron Tusk,“ Femeref song

3/3

Illustrated by Tony Roberts

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Pauper
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Penny
Ivory Charm (Mirage #23)

Ivory Charm {W}

Instant

Choose one —

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.

Illustrated by Gerry Grace

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Jabari's Influence (Mirage #24)

Jabari's Influence {3}{W}{W}

Instant

Cast this spell only after combat.

Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

“Common soldiers can’t understand what a sidar knows: the enemy can be a resource.”
—Sidar Jabari

Illustrated by Gerry Grace

Part of the Reserved List

Standard
Alchemy
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Modern
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Brawl
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Penny
Mangara's Blessing (Mirage #25)

Mangara's Blessing {2}{W}

Instant

You gain 5 life.

When a spell or ability an opponent controls causes you to discard Mangara’s Blessing, you gain 2 life, and you return Mangara’s Blessing from your graveyard to your hand at the beginning of the next end step.

Illustrated by David A. Cherry

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Mangara's Equity (Mirage #26)

Mangara's Equity {1}{W}{W}

Enchantment

As Mangara’s Equity enters the battlefield, choose black or red.

At the beginning of your upkeep, sacrifice Mangara’s Equity unless you pay {1}{W}.

Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara’s Equity deals that much damage to that creature.

Illustrated by Alan Rabinowitz

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Penny
Melesse Spirit (Mirage #27)

Melesse Spirit {3}{W}{W}

Creature — Angel Spirit

Flying, protection from black

Like a laughing knife, immaculate and sharp, is the Melesse.

3/3

Illustrated by Gerry Grace

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
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Mtenda Griffin (Mirage #28)

Mtenda Griffin {3}{W}

Creature — Griffin

Flying

{W}, {T}: Return Mtenda Griffin to its owner’s hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.

“Unlike Zhalfir, the griffin needs no council to keep harmony among its parts.”
—Asmira, Holy Avenger

2/2

Illustrated by Janine Johnston

Standard
Alchemy
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Modern
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Legacy
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Mtenda Herder (Mirage #29)

Mtenda Herder {W}

Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

“All animals—even humans—can be herded. The trick is to make them think they choose their own destination.”
—Mangara

1/1

Illustrated by Zina Saunders

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Penny
Noble Elephant (Mirage #30)

Noble Elephant {3}{W}

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way.”
—"So the Elephant Speaks,“ Zhalfirin song

2/2

Illustrated by Tony Roberts

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
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Null Chamber (Mirage #31)

Null Chamber {3}{W}

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can’t be cast and lands with the chosen names can’t be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
Alchemy
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Explorer
Modern
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Legacy
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Timeless
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Pacifism (Mirage #32)

Pacifism {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Illustrated by Robert Bliss

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Pearl Dragon (Mirage #33)

Pearl Dragon {4}{W}{W}

Creature — Dragon

Flying

{1}{W}: Pearl Dragon gets +0/+1 until end of turn.

“They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings.”
—Hakim, Loreweaver

4/4

Illustrated by Ian Miller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Pauper
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Penny
Prismatic Circle (Mirage #34)

Prismatic Circle {2}{W}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Illustrated by Pete Venters

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Rashida Scalebane (Mirage #35)

Rashida Scalebane {3}{W}{W}

Legendary Creature — Human Soldier

{T}: Destroy target attacking or blocking Dragon. It can’t be regenerated. You gain life equal to its power.

It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.

3/4

Illustrated by Randy Gallegos

Part of the Reserved List

Standard
Alchemy
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Modern
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Ritual of Steel (Mirage #36)

Ritual of Steel {2}{W}

Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn’s upkeep.

Enchanted creature gets +0/+2.

“Our soldiers are blessed with lizard scales as hard and cold as steel.”
—Sidar Jabari

Illustrated by Mark Poole

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Penny
Sacred Mesa (Mirage #37)

Sacred Mesa {2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.

“Do not go there, do not go / unless you rise on wings, unless you walk on hooves.”
—"Song to the Sun,“ Femeref song

Illustrated by Margaret Organ-Kean

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Shadowbane (Mirage #38)

Shadowbane {1}{W}

Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Light creates shadow; light destroys shadow. Such is the transience of darkness.

Illustrated by Douglas Shuler

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Sidar Jabari (Mirage #39)

Sidar Jabari {3}{W}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Sidar Jabari attacks, tap target creature defending player controls.

“Prophecy is whatever one makes of it, but destiny cannot be changed.”
—Sidar Jabari

2/2

Illustrated by Gerry Grace

Part of the Reserved List

Standard
Alchemy
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Modern
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Soul Echo (Mirage #40)

Soul Echo {X}{W}{W}

Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don’t lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Illustrated by Ron Spencer

Part of the Reserved List

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Pauper
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Penny