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1 – 20 of 144 cards where the set is “pcy”

Abolish (Prophecy #1)

Abolish {1}{W}{W}

Instant

You may discard a Plains card rather than pay this spell’s mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

Illustrated by Kev Walker

Standard
Alchemy
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Explorer
Modern
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Agent of Shauku (Prophecy #55)

Agent of Shauku {1}{B}

Creature — Human Mercenary

{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.

“Go ahead. Take it. You’ll be so very powerful … and what harm can it do?”

1/1

Illustrated by Donato Giancola

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Alexi's Cloak (Prophecy #29)

Alexi's Cloak {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

“Doesn’t look like much, does it?”
—Alexi, zephyr mage

Illustrated by Alan Rabinowitz

Standard
Alchemy
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Modern
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Alexi, Zephyr Mage (Prophecy #28)

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature — Human Spellshaper

{X}{U}, {T}, Discard two cards: Return X target creatures to their owners’ hands.

The Keldons didn’t know her name, but they still cursed her in battle.

3/3

Illustrated by Mark Zug

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Aura Fracture (Prophecy #2)

Aura Fracture {2}{W}

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa’s rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
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Avatar of Fury (Prophecy #82)

Avatar of Fury {6}{R}{R}

Creature — Avatar

If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.

6/6

Illustrated by rk post

Standard
Alchemy
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Modern
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Legacy
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Avatar of Hope (Prophecy #3)

Avatar of Hope {6}{W}{W}

Creature — Avatar

If you have 3 or less life, this spell costs {6} less to cast.

Flying

Avatar of Hope can block any number of creatures.

4/9

Illustrated by rk post

Standard
Alchemy
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Modern
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Avatar of Might (Prophecy #109)

Avatar of Might {6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

8/8

Illustrated by rk post

Standard
Alchemy
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Modern
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Avatar of Will (Prophecy #30)

Avatar of Will {6}{U}{U}

Creature — Avatar

If an opponent has no cards in hand, this spell costs {6} less to cast.

Flying

5/6

Illustrated by rk post

Standard
Alchemy
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Modern
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Avatar of Woe (Prophecy #56)

Avatar of Woe {6}{B}{B}

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

{T}: Destroy target creature. It can’t be regenerated.

6/5

Illustrated by rk post

Standard
Alchemy
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Modern
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Barbed Field (Prophecy #83)

Barbed Field {2}{R}{R}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: This land deals 1 damage to any target.”

Wherever they went, the Keldons transformed the land into a weapon.

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Blessed Wind (Prophecy #4)

Blessed Wind {7}{W}{W}

Sorcery

Target player’s life total becomes 20.

“The fourth wind of ascension is Anointer, deifying the worthy.”
Keld Triumphant

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Bog Elemental (Prophecy #57)

Bog Elemental {3}{B}{B}

Creature — Elemental

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

“When the bog walks, the wise run.”
—Erissa, bog witch

5/4

Illustrated by Glen Angus

Standard
Alchemy
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Modern
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Bog Glider (Prophecy #58)

Bog Glider {2}{B}

Creature — Human Mercenary

Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

1/1

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Branded Brawlers (Prophecy #84)

Branded Brawlers {R}

Creature — Human Soldier

Branded Brawlers can’t attack if defending player controls an untapped land.

Branded Brawlers can’t block if you control an untapped land.

“The sword or the lash. Choose.”
—Akul, Keldon whip sergeant

2/2

Illustrated by Scott M. Fischer

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Brutal Suppression (Prophecy #85)

Brutal Suppression {R}

Enchantment

Activated abilities of nontoken Rebels cost an additional “Sacrifice a land” to activate.

“They no longer care about their own suffering. Show them something worse.”
—Latulla, Keldon overseer

Illustrated by Val Mayerik

Standard
Alchemy
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Modern
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Calming Verse (Prophecy #110)

Calming Verse {3}{G}

Sorcery

Destroy all enchantments you don’t control. Then if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Celestial Convergence (Prophecy #5)

Celestial Convergence {2}{W}{W}

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Illustrated by Ray Lago

Standard
Alchemy
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Modern
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Legacy
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Chilling Apparition (Prophecy #59)

Chilling Apparition {2}{B}

Creature — Spirit

{B}: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

1/1

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Chimeric Idol (Prophecy #136)

Chimeric Idol {3}

Artifact

{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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