9861 – 9880 of 9,983 cards where the rarity is equal to common

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Wormwood Dryad (Time Spiral #233)

Wormwood Dryad {2}{G}

Creature — Dryad

{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can’t be blocked as long as defending player controls a Forest.)

{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can’t be blocked as long as defending player controls a Swamp.)

3/1

Illustrated by Warren Mahy

Standard
Alchemy
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Wose Pathfinder (The Lord of the Rings: Tales of Middle-earth #190)

Wose Pathfinder {1}{G}

Creature — Human Shaman

{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.

“Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road.”

1/1

Illustrated by Iga Oliwiak

Standard
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Wrack with Madness (Dark Ascension #107)

Wrack with Madness {3}{R}

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Illustrated by Todd Lockwood

Standard
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Wrangle (Aether Revolt #101)

Wrangle {1}{R}

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Gremlins are loyal to nothing but their next meal.

Illustrated by Jason Rainville

Standard
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Wrap in Flames (Theros Beyond Death #164)

Wrap in Flames {3}{R}

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can’t block this turn.

Bright flames quell the darkest nightmares.

Illustrated by Kari Christensen

Standard
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Wrap in Vigor (Conspiracy #183)

Wrap in Vigor {1}{G}

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

Illustrated by John Donahue

Standard
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Wrecking Ball (Commander Anthology #198)

Wrecking Ball {2}{B}{R}

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

Illustrated by Ron Spears

Standard
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Wrecking Beast (Ravnica Allegiance #150)

Wrecking Beast {5}{G}{G}

Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

“The best construction makes the most satisfying destruction.”
—Domri Rade

6/6

Watermark: Gruul

Illustrated by Izzy

Standard
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Wrecking Crew (Streets of New Capenna #132)

Wrecking Crew {4}{R}

Creature — Human Warrior

Reach, trample

They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they’ll find you and bring the roof down on your head.

4/5

Illustrated by Joshua Raphael

Standard
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Wrench Mind (Iconic Masters #115)

Wrench Mind {B}{B}

Sorcery

Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?

Illustrated by Pete Venters

Standard
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Wrench-Rigger (Unstable #101)

Wrench-Rigger {R}

Creature — Goblin Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Goblin innovator, goblin corpse. Tomayto, tomahto.

1/1

Watermark: Goblin Explosioneers

Illustrated by Jesper Ejsing

Standard
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Wrenn's Resolve (March of the Machine #173)

Wrenn's Resolve {1}{R}

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Even as she burned, Wrenn bent Realmbreaker to her will.

DailyMTG Story Spotlight

Illustrated by Viko Menezes

Standard
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Wretched Anurid (Dominaria Remastered #109)

Wretched Anurid {1}{B}

Creature — Zombie Frog Beast

Whenever another creature enters the battlefield, you lose 1 life.

The only prince inside this frog is the one it ate.

3/3

Illustrated by Glen Angus

Standard
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Wretched Banquet (Conflux #56)

Wretched Banquet {B}

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

“The meek inherit nothing.”
—Sedris, the Traitor King

Illustrated by Nils Hamm

Standard
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Wretched Camel (Hour of Devastation #82)

Wretched Camel {1}{B}

Creature — Zombie Camel

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.

2/1

Illustrated by Dan Murayama Scott

Standard
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Wretched Gryff (Eldritch Moon #12)

Wretched Gryff {7}

Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

When you cast this spell, draw a card.

Flying

3/4

Illustrated by Darek Zabrocki

Standard
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Wretched Throng (Innistrad: Crimson Vow #91)

Wretched Throng {1}{U}

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

“Oh no. Oh no. Oh no. Oh no, again!”
—Beltstad, cathar recruit, last words

2/1

Illustrated by Filip Burburan

Standard
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Wring Flesh (Magic 2014 #122)

Wring Flesh {B}

Instant

Target creature gets -3/-1 until end of turn.

“You shouldn’t be so attached to something as fragile as flesh.”
—Zul Ashur, lich lord

Illustrated by Izzy

Standard
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Wrinkly Monkey Shenanigans (Unfinity Sticker Sheets #31)
Unfinity Stickers

Wrinkly Monkey Shenanigans

Stickers

{TK}{TK}{1}: Target creature can’t block this creature this turn.

{TK}{TK}{TK}{TK}Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.

{TK}{TK} — 2/4

{TK}{TK}{TK} — 7/2

Illustrated by Larissa Hasenheit & Mina Jeon

Standard
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Write into Being (Fate Reforged #59)

Write into Being {2}{U}

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Illustrated by Yeong-Hao Han

Standard
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