6961 – 6980 of 9,980 cards where the rarity is equal to common

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Rite of Consumption (Shadowmoor #76)

Rite of Consumption {1}{B}

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature’s power to target player or planeswalker. You gain life equal to the damage dealt this way.

Illustrated by Ron Spencer

Standard
Alchemy
Pioneer
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Rite of Flame (Coldsnap #96)

Rite of Flame {R}

Sorcery

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria’s fire still burned hot.

Illustrated by Dany Orizio

Standard
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Rite of the Serpent (Khans of Tarkir #86y)

Rite of the Serpent {4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Illustrated by Kev Fang

Standard
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Rites of Initiation (Odyssey #217)

Rites of Initiation {R}

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Illustrated by Bradley Williams

Standard
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Rites of Refusal (Odyssey #99)

Rites of Refusal {1}{U}

Instant

Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.

Illustrated by Bradley Williams

Standard
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Rites of Spring (Odyssey #265)

Rites of Spring {1}{G}

Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

Illustrated by Bradley Williams

Standard
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Ritual Guardian (Innistrad: Midnight Hunt #30)

Ritual Guardian {2}{W}

Creature — Human Soldier

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

“By ancient magics, by angels’ grace, we will survive this night.”

3/2

Illustrated by Denman Rooke

Standard
Alchemy
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Ritual of Rejuvenation (Ixalan #32)

Ritual of Rejuvenation {2}{W}

Instant

You gain 4 life.

Draw a card.

“Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed.”

Illustrated by Bastien L. Deharme

Standard
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Ritual of Restoration (Darksteel #13)

Ritual of Restoration {W}

Sorcery

Return target artifact card from your graveyard to your hand.

Leonin raising ceremonies take place at the white sun’s dawn, the rebirth of artifacts mirroring the birth of a new day.

Illustrated by Dany Orizio

Standard
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Ritual of Steel (Mirage #36)

Ritual of Steel {2}{W}

Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn’s upkeep.

Enchanted creature gets +0/+2.

“Our soldiers are blessed with lizard scales as hard and cold as steel.”
—Sidar Jabari

Illustrated by Mark Poole

Standard
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River Boa (Visions #118)

River Boa {1}{G}

Creature — Snake

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.

“But no one heard the snake’s gentle hiss for peace over the elephant’s trumpeting of war.”
—Afari, Tales

2/1

Illustrated by Steve White

Standard
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River Darter (Rivals of Ixalan #47)

River Darter {2}{U}

Creature — Merfolk Warrior

River Darter can’t be blocked by Dinosaurs.

“Don’t make splashes. Make progress.”
—Tishana

2/3

Illustrated by Winona Nelson

Standard
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Riverfall Mimic (Eventide #111)

Riverfall Mimic {1}{U/R}

Creature — Shapeshifter

Whenever you cast a spell that’s both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can’t be blocked this turn.

Mimics don’t hide their natural form well, but their disguises work well enough on boggarts.

2/1

Illustrated by Franz Vohwinkel

Standard
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River Herald Guide (The Lost Caverns of Ixalan #209)

River Herald Guide {2}{G}

Creature — Merfolk Scout

Vigilance

When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3/1

Illustrated by David Astruga

Standard
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River Heralds' Boon (Ixalan #204)

River Heralds' Boon {1}{G}

Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

“We are kin to the trees, and their strength is our own.”

Illustrated by Alex Konstad

Standard
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River Herald Scout (The Lost Caverns of Ixalan #72)

River Herald Scout {1}{U}

Creature — Merfolk Scout

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

“Don’t worry, little swimmers. I’m here for the ruins, not you.”

1/2

Illustrated by Josu Hernaiz

Standard
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River Kaijin (Champions of Kamigawa #83)

River Kaijin {2}{U}

Creature — Spirit

“Since the war began, fishermen don’t sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave.”
—Hayato, master sailor

1/4

Illustrated by Luca Zontini

Standard
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River Merfolk (Masters Edition #47)

River Merfolk {U}{U}

Creature — Merfolk

{U}: River Merfolk gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

“Dwelling in icy mountain streams near goblin and orcish foes, the river merfolk were known for their stoicism.”
Sarpadian Empires, vol. V

2/1

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
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River Serpent (Amonkhet #66)

River Serpent {5}{U}

Creature — Serpent

River Serpent can’t attack unless there are five or more cards in your graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)

Though the Luxa River brings life to Naktamun, it’s not without dangers.

5/5

Illustrated by Christopher Moeller

Standard
Alchemy
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River's Favor (Arena New Player Experience Cards #19)

River's Favor {U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Illustrated by Lie Setiawan

Standard
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