41 – 60 of 143 cards where the set is “nem”

Flowstone Surge (Nemesis #85)

Flowstone Surge {1}{R}

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Illustrated by Scott Hampton

Standard
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Flowstone Thopter (Nemesis #132)

Flowstone Thopter {7}

Artifact Creature — Thopter

{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn’t less dangerous, only less common.

4/4

Illustrated by Mike Ploog

Standard
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Flowstone Wall (Nemesis #86)

Flowstone Wall {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

0/6

Illustrated by Jeff Miracola

Standard
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Fog Patch (Nemesis #104)

Fog Patch {1}{G}

Instant

Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can’t be blocked.)

Realizing they weren’t getting past the fog, the elves did the only thing they could do: wait.

Illustrated by Rebecca Guay

Standard
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Harvest Mage (Nemesis #105)

Harvest Mage {G}

Creature — Human Spellshaper

{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

“Why should one limit oneself to the resources at hand?”

1/1

Illustrated by Dan Frazier

Standard
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Infiltrate (Nemesis #33)

Infiltrate {U}

Instant

Target creature can’t be blocked this turn.

Getting in was the easy part. Getting out proved to be more difficult.

Illustrated by Nelson DeCastro

Standard
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Jolting Merfolk (Nemesis #34)

Jolting Merfolk {2}{U}{U}

Creature — Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

2/2

Illustrated by Glen Angus

Standard
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Kill Switch (Nemesis #133)

Kill Switch {3}

Artifact

{2}, {T}: Tap all other artifacts. They don’t untap during their controllers’ untap steps for as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.

Illustrated by Brian Snõddy

Standard
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Kor Haven (Nemesis #141)

Kor Haven

Legendary Land

{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Illustrated by Darrell Riche

Standard
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Laccolith Grunt (Nemesis #87)

Laccolith Grunt {2}{R}

Creature — Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

2/2

Illustrated by Arnie Swekel

Standard
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Laccolith Rig (Nemesis #88)

Laccolith Rig {R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Illustrated by Massimilano Frezzato

Standard
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Laccolith Titan (Nemesis #89)

Laccolith Titan {5}{R}{R}

Creature — Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Proximity guarantees injury or death.

6/6

Illustrated by Tony Szczudlo

Standard
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Laccolith Warrior (Nemesis #90)

Laccolith Warrior {2}{R}{R}

Creature — Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

3/3

Illustrated by Mark Zug

Standard
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Laccolith Whelp (Nemesis #91)

Laccolith Whelp {R}

Creature — Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

They don’t feed; they stoke.

1/1

Illustrated by Dave Dorman

Standard
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Lashknife (Nemesis #9)

Lashknife {1}{W}

Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell’s mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won’t scare, it scars.

Illustrated by Hannibal King

Standard
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Lawbringer (Nemesis #10)

Lawbringer {2}{W}

Creature — Kor Rebel

{T}, Sacrifice Lawbringer: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.
—Lawbringer creed

2/2

Illustrated by Matt Cavotta

Standard
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Lightbringer (Nemesis #11)

Lightbringer {2}{W}

Creature — Kor Rebel

{T}, Sacrifice Lightbringer: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.
—Lightbringer creed

2/2

Illustrated by Paolo Parente

Standard
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Lin Sivvi, Defiant Hero (Nemesis #12)

Lin Sivvi, Defiant Hero {1}{W}{W}

Legendary Creature — Human Rebel

{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

{3}: Put target Rebel card from your graveyard on the bottom of your library.

1/3

Illustrated by rk post

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Mana Cache (Nemesis #92)

Mana Cache {1}{R}{R}

Enchantment

At the beginning of each player’s end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.

Illustrated by rk post

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Massacre (Nemesis #58)

Massacre {2}{B}{B}

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Illustrated by Pete Venters

Standard
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