21 – 40 of 143 cards where the set is “sth”

Crossbow Ambush (Stronghold #105)

Crossbow Ambush {G}

Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

There is no drake that flies faster than a crossbow bolt.
—Vec saying

Illustrated by Kev Walker

Standard
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Crovax the Cursed (Stronghold #55)

Crovax the Cursed {2}{B}{B}

Legendary Creature — Vampire Noble

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don’t, remove a +1/+1 counter from Crovax.

{B}: Crovax gains flying until end of turn.

0/0

Illustrated by Pete Venters

Part of the Reserved List

Standard
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Crystalline Sliver (Stronghold #127)

Crystalline Sliver {W}{U}

Creature — Sliver

All Slivers have shroud. (They can’t be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

Illustrated by Allen Williams

Standard
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Dauthi Trapper (Stronghold #56)

Dauthi Trapper {2}{B}

Creature — Dauthi Minion

{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

1/1

Illustrated by Thomas M. Baxa

Standard
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Modern
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Death Stroke (Stronghold #57)

Death Stroke {B}{B}

Sorcery

Destroy target tapped creature.

For a sharp second, Selenia froze, and Crovax’s blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.

Illustrated by Colin MacNeil

Standard
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Dream Halls (Stronghold #28)

Dream Halls {3}{U}{U}

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Within without.

Illustrated by Matthew D. Wilson

Part of the Reserved List

Standard
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Dream Prowler (Stronghold #29)

Dream Prowler {2}{U}{U}

Creature — Illusion

Dream Prowler can’t be blocked as long as it’s attacking alone.

“To think that some find sleep a restful state.”
—Volrath

1/5

Illustrated by Richard Kane Ferguson

Standard
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Duct Crawler (Stronghold #79)

Duct Crawler {R}

Creature — Insect

{1}{R}: Target creature can’t block Duct Crawler this turn.

“The mountain’s ducts will be like organ pipes, amplifying the glorious roar of the dying.”
—Stronghold architect, journal

1/1

Illustrated by Stephen Daniele

Standard
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Dungeon Shade (Stronghold #58)

Dungeon Shade {3}{B}

Creature — Shade Spirit

Flying

{B}: Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

1/1

Illustrated by Jason Alexander Behnke

Standard
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Modern
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Elven Rite (Stronghold #106)

Elven Rite {1}{G}

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.

Illustrated by Jeff Miracola

Standard
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Endangered Armodon (Stronghold #107)

Endangered Armodon {2}{G}{G}

Creature — Elephant

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

These are its last days. Its doom to be remembered only until the hunters hunger again.

4/5

Illustrated by Kev Walker

Standard
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Ensnaring Bridge (Stronghold #133)

Ensnaring Bridge {3}

Artifact

Creatures with power greater than the number of cards in your hand can’t attack.

“I expected a fight, but I didn’t expect it from the building itself.”
—Gerrard

Illustrated by Pete Venters

Standard
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Evacuation (Stronghold #30)

Evacuation {3}{U}{U}

Instant

Return all creatures to their owners’ hands.

The first step of every exodus is from the blood and the fire onto the trail.

Illustrated by Rob Alexander

Standard
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Fanning the Flames (Stronghold #80)

Fanning the Flames {X}{R}{R}

Sorcery

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Illustrated by Ron Spencer

Standard
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Flame Wave (Stronghold #81)

Flame Wave {3}{R}{R}{R}{R}

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls.

“I hear the roaring of a wave whose waters are red and whose mists are black.”
—Oracle en-Vec

Illustrated by Donato Giancola

Standard
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Fling (Stronghold #82)

Fling {1}{R}

Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature’s power to any target.

It’s raining rats and moggs.

Illustrated by Paolo Parente

Standard
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Flowstone Blade (Stronghold #83)

Flowstone Blade {R}

Enchantment — Aura

Enchant creature

{R}: Enchanted creature gets +1/-1 until end of turn.

“Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight.”
—Karn, silver golem

Illustrated by Allen Williams

Standard
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Flowstone Hellion (Stronghold #84)

Flowstone Hellion {4}{R}

Creature — Hellion Beast

Haste

{0}: Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3

Illustrated by Daren Bader

Standard
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Flowstone Mauler (Stronghold #85)

Flowstone Mauler {4}{R}{R}

Creature — Beast

Trample

{R}: Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

4/5

Illustrated by Paolo Parente

Standard
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Flowstone Shambler (Stronghold #86)

Flowstone Shambler {2}{R}

Creature — Beast

{R}: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

2/2

Illustrated by Jim Nelson

Standard
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Modern
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