3001 – 3020 of 3,335 cards where it’s legal in Standard

Torch Breath (Streets of New Capenna #127)

Torch Breath {X}{R}

Instant

This spell costs {2} less to cast if it targets a blue permanent.

This spell can’t be countered.

Torch Breath deals X damage to target creature or planeswalker.

“Fried squid, comin’ up!”

Illustrated by Cristi Balanescu

Standard
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Torch the Tower (Wilds of Eldraine #153)

Torch the Tower {R}

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.

If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Illustrated by Uriah Voth

Standard
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Torch the Witness (Murders at Karlov Manor #146)

Torch the Witness {X}{R}

Sorcery

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

“He was scheduled to meet me tomorrow with something important to share. This was no coincidence.”
—Algrom of the Foundway Associates

Illustrated by Andrew Mar

Standard
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Torens, Fist of the Angels (Innistrad: Crimson Vow #249)

Torens, Fist of the Angels {1}{G}{W}

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2

Illustrated by Justine Cruz

Standard
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Tori D'Avenant, Fury Rider (Dominaria United #223)

Tori D'Avenant, Fury Rider {1}{R}{R}{W}

Legendary Creature — Human Knight

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

3/3

Illustrated by Anna Podedworna

Standard
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Torpor Orb (New Phyrexia #162)

Torpor Orb {2}

Artifact

Creatures entering the battlefield don’t cause abilities to trigger.

“Phyrexia is certainly dangerous, but I have to admire some of its innovations.”
—Tezzeret

Watermark: Phyrexian

Illustrated by Svetlin Velinov

Standard
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Totentanz, Swarm Piper (Wilds of Eldraine #216)

Totentanz, Swarm Piper {1}{B}{R}

Legendary Creature — Human Warlock Bard

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can’t block.”

{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.

Among the rats, he found the acceptance the human world never gave him.

2/3

Illustrated by Matt Stewart

Standard
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Touch the Spirit Realm (Kamigawa: Neon Dynasty #40)

Touch the Spirit Realm {2}{W}

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.

Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Illustrated by Marta Nael

Standard
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Tough Cookie (Wilds of Eldraine #193)

Tough Cookie {1}{G}

Artifact Creature — Food Golem

When Tough Cookie enters the battlefield, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.

2/2

Illustrated by Milivoj Ćeran

Standard
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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (Innistrad: Midnight Hunt #246)
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (Innistrad: Midnight Hunt #246)

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

3/3

Tovolar, the Midnight Scourge

Color Indicator: Red and Green Legendary Creature — Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

4/4

Illustrated by Chris Rahn

Standard
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Tovolar's Huntmaster // Tovolar's Packleader (Innistrad: Midnight Hunt #204)
Tovolar's Huntmaster // Tovolar's Packleader (Innistrad: Midnight Hunt #204)

Tovolar's Huntmaster {4}{G}{G}

Creature — Human Werewolf

When Tovolar’s Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Do you smell that, friends? Fear and despair.”

6/6

Tovolar's Packleader

Color Indicator: Green Creature — Werewolf

Whenever Tovolar’s Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.

{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don’t control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7

Illustrated by Cristi Balanescu

Standard
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Towashi Guide-Bot (Kamigawa: Neon Dynasty #262)

Towashi Guide-Bot {4}

Artifact Creature — Construct

When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.

{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

2/1

Illustrated by Jinho Bae

Standard
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Towashi Songshaper (Kamigawa: Neon Dynasty #167)

Towashi Songshaper {1}{R}

Artifact Creature — Human Artificer

Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.

Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.

2/2

Illustrated by Fajareka Setiawan

Standard
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Tower Worker (The Brothers' War #255)

Tower Worker {3}

Artifact Creature — Assembly-Worker

Reach

{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.

Even Urza’s most mundane creations shared his obsession with perfection.

1/3

Illustrated by Gaboleps

Standard
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Toxic Abomination (Dominaria United #112)

Toxic Abomination {1}{B}

Creature — Phyrexian Zombie

When Toxic Abomination enters the battlefield, you lose 2 life.

Deep in the forgotten reaches of Urborg, ancient Phyrexian monstrosities shamble endlessly, putrid ichor leaking from their rusted forms.

3/2

Illustrated by Igor Kieryluk

Standard
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Toxic Scorpion (Innistrad: Crimson Vow #224)

Toxic Scorpion {1}{G}

Creature — Scorpion

Deathtouch

When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.

“You want that venom? Collect it yourself! I’m not losing another pair of dragonhide gloves.”
—Old Rutstein

1/1

Illustrated by Simon Dominic

Standard
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Toxin Analysis (Murders at Karlov Manor #107)

Toxin Analysis {B}

Instant

Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

“Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are.”

Illustrated by Irina Nordsol

Standard
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Toxrill, the Corrosive (Innistrad: Crimson Vow #132)

Toxrill, the Corrosive {5}{B}{B}

Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don’t control.

Creatures you don’t control get -1/-1 for each slime counter on them.

Whenever a creature you don’t control with a slime counter on it dies, create a 1/1 black Slug creature token.

{U}{B}, Sacrifice a Slug: Draw a card.

7/7

Illustrated by Simon Dominic

Standard
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Trailblazing Historian (March of the Machine #168)

Trailblazing Historian {1}{R}

Creature — Human Shaman

Haste

{T}: Another target creature gains haste until end of turn.

Spells once used to traverse Lorehold excavation sites were swiftly repurposed to keep the students one step ahead of the Invasion Tree’s grasp.

1/3

Illustrated by Jason A. Engle

Standard
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Trained Arynx (Outlaws of Thunder Junction #36)

Trained Arynx {1}{W}

Creature — Cat Beast Mount

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3/1

Illustrated by Milivoj Ćeran

Standard
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