Trained Arynx (Outlaws of Thunder Junction #36)

Arynx dressé {1}{W}

Créature — chat et bête et monture

À chaque fois que l'Arynx dressé attaque tant qu'il est sellé, il acquiert l'initiative jusqu'à la fin du tour. Regard 1. (Regardez la carte du dessus de votre bibliothèque. Vous pouvez mettre cette carte au-dessous.)

Seller 2 (Engagez n'importe quel nombre d'autres créatures que vous contrôlez dont la force totale est supérieure ou égale à 2 : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.)

3/1

Illustrated by Milivoj Ćeran

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Arynx dressé:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
  • Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
  • You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)