Torch the Witness (Murders at Karlov Manor #146)

Queimar a Testemunha {X}{R}

Feitiço

Queimar a Testemunha causa o dobro de X pontos de dano à criatura alvo. Se for causado dano excedente àquela criatura dessa forma, investigue. (Crie uma ficha de Pista. Ela é um artefato com “{2}, sacrifique este artefato: Compre um card”.)

“Ele tinha marcado comigo amanhã para revelar algo importante. Não é coincidência.”
— Algrom, dos Achadores Associados

Illustrated by Andrew Mar

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Queimar a Testemunha:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A creature has been dealt excess damage if one or more sources dealt more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider the damage already dealt to it this turn. (2024-02-02)
  • Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage. If Torch the Witness has deathtouch (perhaps due to the effect of Judith, Carnage Connoisseur), any amount greater than 1 damage will cause excess damage to be dealt, even if the total amount of damage dealt to that creature this turn isn’t greater than the creature’s toughness. (2024-02-02)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)