驯使猛猁 {1}{W}
生物 — 猫/野兽/坐骑
每当驯使猛猁于已乘驾时攻击,它获得先攻异能直到回合结束。占卜1。(检视你牌库顶的牌。你可以将该牌置于你的牌库底。)
乘驾2(横置任意数量由你操控且力量总和等于或大于2的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。)
3/1
Illustrated by Milivoj Ćeran
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 驯使猛猁:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
- “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
- Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
- If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
- You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
- An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)