21 – 40 of 6,087 cards where the text includes “{u}” or the mana cost is greater than or equal to {U}

Sulfur Falls (Outlaws of Thunder Junction Commander #322)

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.

“We have inherited the mysteries of the Thran, but few of the answers.”
—Jhoira

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Training Center (Commander Masters #434)

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.

Between matches, combatants practice to stay in peak mental and physical form.

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Azorius Signet (Ravnica: Clue Edition #219)

Azorius Signet {2}

Artifact

{1}, {T}: Add {W}{U}.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Watermark: Azorius

Illustrated by Raoul Vitale

Standard
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Drowned Catacomb (Outlaws of Thunder Junction Commander #290)

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.

Illustrated by Jung Park

Standard
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Rejuvenating Springs (Commander Masters #424)

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.

When they’re done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.

Illustrated by Alayna Danner

Standard
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Preordain (Outlaws of Thunder Junction Commander #107)

Preordain {U}

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Illustrated by Svetlin Velinov

Standard
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Frantic Search (Commander Masters #96)

Frantic Search {2}{U}

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Illustrated by Mitchell Malloy

Standard
Alchemy
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Banned
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Pongify (Outlaws of Thunder Junction Commander #106)

Pongify {U}

Instant

Destroy target creature. It can’t be regenerated. Its controller creates a 3/3 green Ape creature token.

Some spellcrafting mistakes go on to become spells of their own.

Illustrated by Heather Hudson

Standard
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Shivan Reef (Outlaws of Thunder Junction Commander #320)

Shivan Reef

Land

{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Illustrated by Andrew Mar

Standard
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Sea of Clouds (Commander Legends: Battle for Baldur's Gate #360)

Sea of Clouds

Land

Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.

A shoreless sea extends to every horizon, sharing its beauty only with those who can fly high enough to see it.

Illustrated by Matt Gaser

Standard
Alchemy
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Force of Will (Dominaria Remastered #50)

Force of Will {3}{U}{U}

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell’s mana cost.

Counter target spell.

“Your artillery will burn itself out before I allow my focus to waver.”

Illustrated by Donato Giancola

Standard
Alchemy
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Yavimaya Coast (Outlaws of Thunder Junction Commander #342)

Yavimaya Coast

Land

{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya’s borders were never confined by its coastline.

Illustrated by Jesper Ejsing

Standard
Alchemy
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Propaganda (Outlaws of Thunder Junction Commander #108)

Propaganda {2}{U}

Enchantment

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“The cost of your opposition will be extracted from your wits.”
—Nekusar, the Mindrazer

Illustrated by Clint Cearley

Standard
Alchemy
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Hinterland Harbor (Outlaws of Thunder Junction Commander #300)

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.

In places where the sea meets the trees, it’s easy to forget the darkness that rules most of Innistrad.

Illustrated by Karl Kopinski

Standard
Alchemy
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Glacial Fortress (Ixalan #255)

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.

Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.

Illustrated by James Paick

Standard
Alchemy
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Shipwreck Marsh (Innistrad: Midnight Hunt #267)

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.

The bones of doomed ships jut out from the muck while the bones of their sailors molder below.

Illustrated by Jonas De Ro

Standard
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Growth Spiral (The Lost Caverns of Ixalan Commander #270)

Growth Spiral {G}{U}

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

Illustrated by Seb McKinnon

Standard
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Reality Shift (Commander Masters #113)

Reality Shift {1}{U}

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

Illustrated by Howard Lyon

Standard
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Dovin's Veto (War of the Spark #193)

Dovin's Veto {W}{U}

Instant

This spell can’t be countered.

Counter target noncreature spell.

“I see you’ve learned nothing, Chandra. You’d still put a match to something rather than understand it.”

Illustrated by Izzy

Standard
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