Gefängniswelt {2}{W}
Verzauberung
Wenn die Gefängniswelt ins Spiel kommt, schicke eine Kreatur oder einen Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert, ins Exil, bis die Gefängniswelt das Spiel verlässt.
Wenn die Gefängniswelt ins Spiel kommt, wende Hellsicht 1 an.
Nach Jahrtausenden der Planung seines Sieges hat Bolas nun alle Ewigkeit, um über seine Niederlage nachzusinnen.
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- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Gefängniswelt:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves. (2019-05-03)
- If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled. (2019-05-03)
- Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2019-05-03)
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2019-05-03)