否命合一 {8}{B}{B}{G}{G}
传奇生物~精怪
当否命合一进场时,若你从手上使用之,则你可以从你牌库中搜寻一张精怪牌,将其放置进场,然后将你的牌库洗牌。
当否命合一从场上置入坟墓场时,你可以将它移出对战。 若你如此作,则将目标精怪牌从你的坟墓场移回场上。
8/8
Illustrated by Stephen Tappin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 否命合一:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Effects that put Iname onto the battlefield don't cause its "enters" ability to trigger. (2005-06-01)
- Iname can target itself with the graveyard-triggered ability, but it will be exiled and the ability won't be able to return Iname. (2005-06-01)
- You aren't required to exile Iname. If you don't, the target Spirit card isn't returned to the battlefield. (2005-06-01)
- In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand. (2013-07-01)
- If a creature (such as Clone) enters the battlefield as a copy of this creature, the copy's "enters-the-battlefield" ability will still trigger as long as you cast that creature spell from your hand. (2013-09-20)
- If Iname is your commander in a game of Commander, you may choose to put it in the command zone after it dies, but if you do, you won't be able to exile it. If you do exile it, you may put it into the command zone from exile after resolving its ability. (2021-06-18)