一なる否命 {8}{B}{B}{G}{G}
伝説のクリーチャー — スピリット
一なる否命が場に出たとき、あなたがそれを手札からプレイしている場合、あなたは「自分のライブラリーからスピリット・カードを1枚探して場に出し、その後あなたのライブラリーを切り直す」ことを行ってもよい。
一なる否命が場からいずれかの墓地に置かれたとき、あなたの墓地にあるスピリット・カード1枚を対象とする。あなたは一なる否命をゲームから取り除いてもよい。 そうした場合、そのスピリット・カードを場に戻す。
8/8
Illustrated by Stephen Tappin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 一なる否命:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Effects that put Iname onto the battlefield don't cause its "enters" ability to trigger. (2005-06-01)
- Iname can target itself with the graveyard-triggered ability, but it will be exiled and the ability won't be able to return Iname. (2005-06-01)
- You aren't required to exile Iname. If you don't, the target Spirit card isn't returned to the battlefield. (2005-06-01)
- In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand. (2013-07-01)
- If a creature (such as Clone) enters the battlefield as a copy of this creature, the copy's "enters-the-battlefield" ability will still trigger as long as you cast that creature spell from your hand. (2013-09-20)
- If Iname is your commander in a game of Commander, you may choose to put it in the command zone after it dies, but if you do, you won't be able to exile it. If you do exile it, you may put it into the command zone from exile after resolving its ability. (2021-06-18)