Plasmacaster {1}{R}
Artefatto — Equipaggiamento
La creatura equipaggiata prende +1/+1.
Ogniqualvolta la creatura equipaggiata attacca, ottieni {E}{E} (due segnalini energia).
Paga {E}{E}: Scegli una creatura bersaglio che sta bloccando la creatura equipaggiata. Lancia una moneta. Se vinci il lancio, esilia la creatura scelta. Altrimenti, il Plasmacaster infligge1 danno a quella creatura.
Equipaggiare {2}
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Plasmacaster:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin. (2024-03-08)
- If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. (2024-03-08)