Lanzador de plasma {1}{R}
Artefacto — Equipo
La criatura equipada obtiene +1/+1.
Siempre que la criatura equipada ataque, obtienes {E}{E} (dos contadores de energía).
Pagar {E}{E}: Elige una criatura objetivo que esté bloqueando a la criatura equipada. Lanza una moneda a cara o cruz. Si ganas el lanzamiento, exilia la criatura elegida. De lo contrario, el Lanzador de plasma le hace 1 punto de daño.
Equipar {2}.
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Lanzador de plasma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin. (2024-03-08)
- If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. (2024-03-08)