Lance-plasma {1}{R}
Artefact — équipement
La créature équipée gagne +1/+1.
À chaque fois que la créature équipée attaque, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez {E}{E} : Choisissez une créature ciblée qui bloque la créature équipée. Jouez à pile ou face. Si vous gagnez, exilez la créature choisie. Sinon, le Lance-plasma lui inflige 1 blessure.
Équipement {2}
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Lance-plasma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin. (2024-03-08)
- If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. (2024-03-08)