Plasmawerfer {1}{R}
Artefakt — Ausrüstung
Die ausgerüstete Kreatur erhält +1/+1.
Immer wenn die ausgerüstete Kreatur angreift, erhältst du {E}{E} (zwei Energiemarken).
Bezahle {E}{E}: Bestimme eine Kreatur deiner Wahl, die die ausgerüstete Kreatur blockt. Wirf eine Münze. Falls du den Münzwurf gewinnst, schicke die bestimmte Kreatur ins Exil. Anderenfalls fügt ihr der Plasmawerfer 1 Schadenspunkt zu.
Ausrüsten {2}
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Plasmawerfer:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin. (2024-03-08)
- If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. (2024-03-08)