Sonnengold-Wächterin {1}{W}
Kreatur — Mensch, Soldat
Immer wenn die Sonnengold-Wächterin ins Spiel kommt oder angreift, schicke bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.
Hexenzirkel — {1}{W}: Bestimme eine Farbe. Die Sonnengold-Wächterin erhält bis zum Ende des Zuges Fluchsicherheit vor der bestimmten Farbe und kann in diesem Zug von Kreaturen dieser Farbe nicht geblockt werden. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst.
3/2
Illustrated by Marta Nael
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sonnengold-Wächterin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
- For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
- Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)