Pointe barbelée {1}{W}
Artefact : équipement
Quand la Pointe barbelée arrive sur le champ de bataille, créez un jeton de créature-artefact 1/1 incolore Mécanoptère avec le vol, puis attachez-lui la Pointe barbelée.
La créature équipée gagne +1/+0.
Équipement {2}
Illustrated by James Paick
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Pointe barbelée:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Creating the Thopter token and attaching Barbed Spike to it happen as part of the resolution of the same ability. There is no time for an opponent to react after the token is created but before the Equipment is attached. (2021-06-18)
- The token will still be created even if Barbed Spike is not able to be attached to it (perhaps because it was destroyed in response to the ability). (2021-06-18)