克撒傳
結界地 ~克撒的/傳紀
(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I — 克撒傳獲得「{T}:加{C}。」
II — 克撒傳獲得「{2},{T}:派出一個0/0無色組構體衍生神器生物,且具有「你每操控一個神器,此生物便得+1/+1。」
III — 從你的牌庫中搜尋一張魔法力費用為{0}或{1}的神器牌,將之放進戰場,然後洗牌。
Illustrated by Titus Lunter
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Restrict.
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 克撒傳:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell. (2021-06-18)
- Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield. (2021-06-18)
- While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}. (2021-06-18)
- Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves. (2021-06-18)
- If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed. (2021-06-18)
- Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant. (2021-06-18)