能缰爪击兽 {4}{R}
神器生物 ~猫
套件4(此生物进战场时上面有四个+1/+1指示物。当它死去时,你可以将它的+1/+1指示物置于目标神器生物上。)
起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面额外有所选加成。)
0/0
Illustrated by Campbell White
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for 能缰爪击兽:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If this creature gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield. (2021-06-18)
- Riot is a replacement effect. Players can't respond to your choice of a +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other. (2021-06-18)
- If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste. In the case of Arcbound Slasher, however, it's toughness will probably be 0, and it will be put into its owner's graveyard before it can attack. (2021-06-18)
- If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it. (2021-06-18)