Garra Cruenta, Terror de Qal Sisma {3}{G}
Criatura Lendária — Urso
As mágicas de criatura com poder igual ou superior a 4 que você conjura custam {2} a menos para serem conjuradas.
Toda vez que Garra Cruenta, Terror de Qal Sisma, ataca, cada criatura que você controla com poder igual ou superior a 4 recebe +1/+1 e ganha atropelar até o final do turno.
Você não quer saber como ela conseguiu esse nome.
4/3
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Garra Cruenta, Terror de Qal Sisma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply. (2018-07-13)
- If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability. (2018-07-13)
- Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus. (2018-07-13)