碎盔珠高 {2}{R}{W}{B}
傳奇生物~半獸人/戰士
敏捷
碎盔珠高每次戰鬥若能攻擊,則必須攻擊。
只要是在你的回合中,碎盔珠高便具有不滅異能。
每當一個本回合中曾受到碎盔珠高傷害的生物死去時,在碎盔珠高上放置一個+1/+1指示物。
7/2
Watermark: Mardu
Illustrated by Aleksi Briclot
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 碎盔珠高:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You still choose which player or planeswalker Zurgo Helmsmasher attacks. (2014-09-20)
- If, during your declare attackers step, Zurgo is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Zurgo attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either. (2014-09-20)
- If Zurgo enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn. (2014-09-20)
- Each time a creature dies, check whether Zurgo had dealt any damage to it at any time during that turn. If so, Zurgo’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it went to. (2014-09-20)