Motoren anlassen {3}{R}
Hexerei
Fahrzeuge, die du kontrollierst, werden bis zum Ende des Zuges zu Artefaktkreaturen. Kreaturen, die du kontrollierst, erhalten +2/+0 bis zum Ende des Zuges.
Erfinder aus aller Welt sind zur Messe gekommen, um ihre Schöpfungen auf den ersten Platz fliegen, fahren oder segeln zu sehen.
Illustrated by Darek Zabrocki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Motoren anlassen:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Vehicles you control become artifact creatures and then also get +2/+0. (2016-09-20)
- The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0. (2016-09-20)