Mentor der Sanften {2}{W}
Kreatur — Mensch, Soldat
Immer wenn eine andere Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, kannst du {1} bezahlen. Falls du dies tust, ziehe eine Karte.
„In diesen Hallen gibt es kein Bestehen oder Scheitern. Deine wahre Prüfung kommt beim nächsten Vollmond.“
2/2
Illustrated by Jana Schirmer & Johannes Voss
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Mentor der Sanften:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger. (2024-11-08)
- If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Mentor of the Meek's ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature. (2024-11-08)
- While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card. (2024-11-08)