Anziano Rami di Vimini {3}{G}
Creatura — Sciamano Silvantropo
L'Anziano Rami di Vimini entra in gioco con un segnalino -1/-1.
{G}, Rimuovi un segnalino -1/-1 dall'Anziano Rami di Vimini: Distruggi un artefatto o un incantesimo bersaglio.
“Gli spaventapasseri vivi mettono in ridicolo l'ordine naturale. Quelli morti sono ottimi cappelli.”
4/4
Illustrated by Jesper Ejsing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Anziano Rami di Vimini:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You must choose a target artifact or enchantment to activate Wickerbough Elder's last ability. You can't pay {G} just to remove a -1/-1 counter from it without a legal target. (2018-12-07)
- If an effect puts Wickerbough Elder onto the battlefield with one or more +1/+1 counters, its -1/-1 counter and one of those +1/+1 counters are removed as a state-based action before you can activate its ability. (2018-12-07)