Denkmal des Silumgar {3}
Artefakt
{T}: Erhöhe deinen Manavorrat um {U} oder {B}.
{4}{U}{B}: Das Denkmal des Silumgar wird bis zum Ende des Zuges zu einer 4/4 blauen und schwarzen Drache-Artefaktkreatur mit Flugfähigkeit.
Silumgar beherrscht seinen Klan von einer Festung am Marangfluss aus, wo er auf einem Berg von Schätzen ruht.
Watermark: Silumgar
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Denkmal des Silumgar:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A Monument can’t attack on the turn it enters the battlefield. (2015-02-25)
- Each Monument is colorless, although the last ability will make each of them two colors until end of turn. (2015-02-25)
- If a Monument has any +1/+1 counters on it, those counters will remain on the permanent after it stops being a creature. Those counters will have no effect as long as the Monument isn’t a creature, but they will apply again if the Monument later becomes a creature. (2015-02-25)
- Activating the last ability of a Monument while it’s already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply. (2015-02-25)