실룸가르 기념비 {3}
마법물체
{T}: {U} 또는 {B}를 당신의 마나풀에 담는다.
{4}{U}{B}: 실룸가르 기념비는 턴종료까지 비행을 가진 청색이며 흑색인 4/4 용 마법물체 생물이 된다.
실룸가르는 마랑강 연안에 있는 요새에서 부족을 지배하는데, 요새 내부는 보물이 넘쳐난다고 한다.
Watermark: Silumgar
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 실룸가르 기념비:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A Monument can’t attack on the turn it enters the battlefield. (2015-02-25)
- Each Monument is colorless, although the last ability will make each of them two colors until end of turn. (2015-02-25)
- If a Monument has any +1/+1 counters on it, those counters will remain on the permanent after it stops being a creature. Those counters will have no effect as long as the Monument isn’t a creature, but they will apply again if the Monument later becomes a creature. (2015-02-25)
- Activating the last ability of a Monument while it’s already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply. (2015-02-25)