Wollwildschwein {2}{W}{W}
Kreatur — Bestie
Das Wollwildschwein kommen mit drei Eismarken ins Spiel.
Solange das Wollwildschwein mindestens eine Eismarke hat, hat es die Verteidigerfähigkeit und aller Kampfschaden, der ihm zugefügt würde, wird verhindert.
Immer wenn das Wollwildschwein blockt, entferne eine Eismarke von ihm.
7/7
Illustrated by Richard Sardinha
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Wollwildschwein:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Having an ice counter on Woolly Razorback doesn’t prevent combat damage that would be dealt to it. (2006-07-15)
- The third time Woolly Razorback blocks, its last ice counter will be removed, meaning the combat damage it deals that combat won’t be prevented. (2006-07-15)