Sonner le cor {2}{G}
Rituel
Mettez en jeu un jeton de créature 1/1 verte Loup avec « Cette créature gagne +1/+1 pour chaque carte appelée Sonner le cor dans chaque cimetière. »
« Si vous appelez les loups, assurez-vous de faire bonne chasse, ou vous pourriez devenir leurs proies. » —Taaveti le Kelsinkois, chasseur elfe
Illustrated by Jim Nelson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sonner le cor:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Sound the Call resolves while all graveyards are empty, first a 1/1 token is created, then the Sound the Call card is put into your graveyard, which makes the token 2/2. Although the token is momentarily 1/1, state-based actions aren’t checked until after the Sound the Call card used to create the token is in a graveyard. For example, if Night of Souls’ Betrayal is on the battlefield, the Wolf will momentarily be 0/0. By the time state-based actions are checked, it will be 1/1, so it will remain on the battlefield. (2006-07-15)