Voluntad de Akroma {3}{W}
Instantáneo
Elige uno. Si controlas un comandante al lanzar este hechizo, puedes elegir los dos.
• Las criaturas que controlas ganan las habilidades de volar, vigilancia y dañar dos veces hasta el final del turno.
• Las criaturas que controlas ganan las habilidades de vínculo vital, indestructible y protección contra todos los colores hasta el final del turno.
Illustrated by Antonio José Manzanedo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Voluntad de Akroma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Even though the card is named after a specific character, controlling any commander will satisfy its condition. (2020-11-10)
- There's no extra bonus if you control more than one commander. (2020-11-10)
- The commander you control doesn't have to be your commander. (2020-11-10)
- Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. (2020-11-10)
- Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. (2020-11-10)