Stasis Snare (Battle for Zendikar #50)

Stasis Snare {1}{W}{W}

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Stasis Snare:
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled. (2024-11-08)
  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2024-11-08)
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield. (2024-11-08)