Trappola Statica {1}{W}{W}
Incantesimo
Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.)Quando la Trappola Statica entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché la Trappola Statica non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.)
Illustrated by Jason Felix
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Trappola Statica:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. (2015-08-25)
- Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. (2015-08-25)
- If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2015-08-25)
- The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-08-25)
- In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2015-08-25)