Trommeljäger {3}{G}
Kreatur — Mensch, Druide, Krieger
Falls du am Ende deines Zuges eine Kreatur mit Stärke 5 oder mehr kontrollierst, kannst du eine Karte ziehen.
{T}: Erhöhe deinen Manavorrat um {1}.
„Ich fühle den Rhythmus der Ranken, da meine Freunde mir die Bestie zutreiben. Ich werde mein Ziel nicht verfehlen.“
2/2
Illustrated by Jim Murray
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Trommeljäger:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control. (2008-10-01)