Cártula da Força {2}{G}
Encantamento — Aura Cártula
Encantar criatura que você controla
Quando Cártula da Força entra no campo de batalha, você pode fazer com que a criatura encantada lute contra a criatura alvo que um oponente controla. (Cada uma causa à outra uma quantidade de dano igual ao seu poder.)
A criatura encantada recebe +1/+1 e tem atropelar.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cártula da Força:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the triggered ability’s target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage. (2017-04-18)
- The enchanted creature has +1/+1 and trample while it’s fighting. However, trample doesn’t apply during a fight. (2017-04-18)
- If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it’s still on the battlefield at that time. However, it won’t have +1/+1 from Cartouche of Strength anymore. (2017-04-18)
- Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches. (2017-04-18)
- If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield. (2017-04-18)
- Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action. (2017-04-18)