Dawn of Hope {1}{W}
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
“To wage war, secure peace within yourself.”
—Emmara
Illustrated by Sung Choi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Soldier Token, TGRN #2 |
Dawn of Hope, GRN #8 |
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Notes and Rules Information for Dawn of Hope:
- Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill. (2018-10-05)
- You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability. (2018-10-05)
- If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once. (2018-10-05)
- In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase. (2018-10-05)
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2023-09-01)