Dawn of Hope (Wilds of Eldraine: Enchanting Tales #2)

Dawn of Hope {1}{W}

Enchantment

Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.

“She was the rising sun, her courage banishing the terrors of the night.”
Legend of the Gilded Knights

Illustrated by Maël Ollivier-Henry

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Dawn of Hope:
  • Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill. (2018-10-05)
  • You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability. (2018-10-05)
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2018-10-05)
  • If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once. (2018-10-05)
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase. (2018-10-05)