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1 – 20 of 21 cards where the color identity ≤ RW and (the text includes “a number of” or the text includes “six” or the text includes “four” or the text includes “three” or the text includes “five”) and the text includes “tokens” and the card types include “creature” and an…

Krenko, Tin Street Kingpin (March of the Machine Commander #287)

Krenko, Tin Street Kingpin {2}{R}

Legendary Creature — Goblin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko’s power.

“Save that one! She looks rich!”

1/2

Illustrated by Viko Menezes

Standard
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Atsushi, the Blazing Sky (Kamigawa: Neon Dynasty #134)

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi, the Blazing Sky dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4

Illustrated by Victor Adame Minguez

Standard
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Elesh Norn // The Argent Etchings (March of the Machine #12)
Elesh Norn // The Argent Etchings (March of the Machine #12)

Elesh Norn {2}{W}{W}

Legendary Creature — Phyrexian Praetor

Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source’s controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

3/5

The Argent Etchings

Color Indicator: White Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

Illustrated by Magali Villeneuve

Standard
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Hoarding Ogre (Commander Legends: Battle for Baldur's Gate #181)

Hoarding Ogre {3}{R}

Creature — Ogre

Whenever Hoarding Ogre attacks, roll a d20.

1—9 | Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

10—19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

3/3

Illustrated by Tuan Duong Chu

Standard
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Orthion, Hero of Lavabrink (March of the Machine #334)

Orthion, Hero of Lavabrink {3}{R}

Legendary Creature — Human Soldier

{1}{R}, {T}: Create a token that’s a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

{6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

3/3

Illustrated by Aaron Miller

Standard
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Urabrask // The Great Work (March of the Machine #169)
Urabrask // The Great Work (March of the Machine #169)

Urabrask {2}{R}{R}

Legendary Creature — Phyrexian Praetor

First strike

Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.

{R}: Exile Urabrask, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery and only if you’ve cast three or more instant and/or sorcery spells this turn.

4/4

The Great Work

Color Indicator: Red Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

Illustrated by Campbell White

Standard
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Blight Herder (Battle for Zendikar #2)

Blight Herder {5}

Creature — Eldrazi Processor

When you cast this spell, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.”

4/5

Illustrated by Todd Lockwood

Standard
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Cloudgoat Ranger (Kaldheim Commander #21)

Cloudgoat Ranger {3}{W}{W}

Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

Illustrated by Adam Rex

Standard
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Emrakul's Hatcher (Duel Decks: Zendikar vs. Eldrazi #59)

Emrakul's Hatcher {4}{R}

Creature — Eldrazi Drone

When Emrakul’s Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add {C}.”

Wordlessly it leads its abhorrent brood.

3/3

Illustrated by Jaime Jones

Standard
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Garbage Elemental (Unstable #82c)

Garbage Elemental {4}{R}

Creature — Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

3/2

Illustrated by Hector Ortiz

Standard
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Militant Angel (Game Night #1)

Militant Angel {3}{W}{W}

Creature — Angel

Flying, lifelink

When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

3/4

Illustrated by Victor Adame Minguez

Standard
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Siege-Gang Commander (Dominaria Remastered #136)

Siege-Gang Commander {3}{R}{R}

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

“Ready … uh … fire!”

2/2

Illustrated by Aaron Miller

Standard
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Swarming Goblins (Adventures in the Forgotten Realms #162)

Swarming Goblins {4}{R}

Creature — Goblin

When Swarming Goblins enters the battlefield, roll a d20.

1—9 | Create a 1/1 red Goblin creature token.

10—19 | Create two of those tokens.

20 | Create three of those tokens.

4/3

Illustrated by Andrew Mar

Standard
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Ancient Copper Dragon (Commander Legends: Battle for Baldur's Gate #161)

Ancient Copper Dragon {4}{R}{R}

Creature — Elder Dragon

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

6/5

Illustrated by Antonio José Manzanedo

Standard
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Captain of the Watch (Duel Decks: Elspeth vs. Kiora #3)

Captain of the Watch {4}{W}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

Illustrated by Greg Staples

Standard
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Evangel of Heliod (Kaldheim Commander #23)

Evangel of Heliod {4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

Illustrated by Nils Hamm

Standard
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Goblin Goliath (Game Night #4)

Goblin Goliath {4}{R}{R}

Creature — Goblin Mutant

When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4

Illustrated by Slawomir Maniak

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Ogre Chitterlord (Wilds of Eldraine #319)

Ogre Chitterlord {4}{R}{R}

Creature — Ogre Warrior

Menace

Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with “This creature can’t block.” Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

6/5

Illustrated by Piotr Foksowicz

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Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)
Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature — God

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner’s control.

6/6

Temple of Civilization

Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Chimil gave the Oltec life. Ojer Taq taught them how to live together.

Illustrated by Cristi Balanescu

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Silverwing Squadron (March of the Machine Commander #207)

Silverwing Squadron {5}{W}

Creature — Human Knight

Flying, vigilance

Silverwing Squadron’s power and toughness are each equal to the number of creatures you control.

Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

*/*

Illustrated by Johannes Voss

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