Krenko, Tin Street Kingpin {2}{R}
Legendary Creature — Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko’s power.
“After the people flee, but before the enemy arrives—that’s grabbin’ time.”
1/2
Illustrated by Mark Behm
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Goblin Token, TNEC #5 |
Krenko, Tin Street Kingpin, NEC #107 |
Toolbox
Buy This Card
Notes and Rules Information for Krenko, Tin Street Kingpin:
- If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don't put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create. (2019-05-03)
- The tokens created by Krenko's triggered ability aren't attacking. Because all attackers are chosen at once, a token created this way can't attack, even if it gains haste. (2019-05-03)